![]() ![]() Longer Damage Control Party action time (15 s instead of 5 s).Red depth charges are close enough to damage you, orange ones not.Submarines: Press G to ignore priority target (removes the white square from the enemy, torpedoes launched next will not home in on currently highlighted enemy).Pressing F or C deactivates the autopilot of submarines.A dive capacity bar is shown under the HP bar of enemy/allied submarines.You can see your submarine torpedoes on the minimap.The oil spill duration countdown is paused during fires and floodings.Airstrike depth charges cause flooding with 100% probability, ship depth charges with a lower probability.When sonar ping is selected and you see an enemy, you see when its Damage Control Party is active.The torpedoes are launched individually and with a dispersion.Reduced detectability range at periscope depth (km)ĭetectability range by air and on surface from submarines at periscope depth (km) Submarine Surveillance preparation time (s) ![]() Hydrophone ship bearing effect duration (s) Yes (cannot shoot straight forward), 5 km range Yes (cannot shoot straight backwards), 4 km range Yes (cannot shoot straight forward), 4 km range Submarines in Random battles, Co-op battles and Training battles (only certain maps), not in Ranked battles.Article: Submarines Are Again Lurking in the Depths of Our Seas for Testing Purposes, 22 March 2022. ![]()
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